I was just pointing out that RPG is primary, so if you are suggesting an exception it is adding more complexity to a complex add on that won't be added.SONOMAMASHINE wrote: ↑Thu Dec 07, 2017 2:33 pmi didnt think i should specify but ok
everyone knows rpg is primary , so usually when you read my post you should said aah hes making an exception here .
as for ammo it happens 10% of the time and this might be annoying , now spraying not spraying i cant argue that because you said its because i spray and i say pro players needs it so mathematically if your pro it increase your chances of holding yourself up, if not (sprayer) you will die before your out of ammo
I was joking when I say you spray, I don't know you or how you play, but I can only assume that if you are running out of bullets often you are spraying or you are playing against people that are not very good (you are living too long). I understand that people can be good and take little damage, but since health doesn't regenerate, you will die before you run out of bullets most of the time(let's say 90% of the time, since you said it only happens to you 10% of the time). Mathematically you only need a one to a few bullets to kill someone, therefore if you are not getting kill streaks of over 10 per life, then you shouldn't be running out of bullets. I know you said 10% of the time, but I don't think that is even a high enough of a percentage to warrant use of scavenger skill.