Defending does not equal camping. You could secure the target than gradually move your defense circle outward, so the attacking team doesn't have a chance to set up on offensive. You could also split up the team having a couple players stay close to target and have a couple players run out and probe where the enemy team is, or it could be anything in between this. The restriction of no rush basically makes it so the defending team is guaranteed to rush in and get as many kills as they can because why even defend?Gus wrote: ↑Thu Sep 28, 2017 7:08 pmI'm very sorry for this reply, I dont mean to cause any trouble or anything, but if you want to play "anything goes" then just join mix rooms. They play it like the good old survival or tournament modes. They have TSNE and RES and you can rush to win.
People like myself who mostly play a single game mode (TSNE, RES, etc) enjoy the game itself, so it's not about winning all the time. We wanna have fun. We want to get that nice stun head shot and get the kill afterwards and just laugh about it. Rushing the target is part of the game, sure, but it's 2017, do you really care that much about winning, after 9 years?
If we "defend" as you guys mentioned above, the game would be pretty much "camp to win" and would be a lot more difficult to get a single kill if you're not a super duper elite player (ok, that was too much but you get the point)
edit: if you really must win all the time, just kill/stun the entire team, like it's supposed to be (or grab gako at last second, for rescue)
It is also not about winning, it is about playing the game how it is suppose to be played and if the game was suppose to be kill or stun everyone on the opposing team, then there would be no need for targets.
If you have to play this way to have fun, that is fine, but you have to realize that you are really limiting how everyone plays. Some people like to attack, some people like to play defensively, or maybe they just play it by ear depending on how the other team is playing.