512

Discuss Metal Gear Online 2 (MGS4) and our server.
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Prime Minister Justin Trudeau
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Re: 512

Sat Sep 16, 2017 4:31 am

its not there anymore , but i think you are right storm.
SONOMAMASHINE
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Re: 512

Sat Sep 16, 2017 11:43 am

the only way i see this working is if Ghz manage to implement higher upload (more than 512 on settings) that will be perfect , even playing on 96k wont be so bad , who knows maybe people will stop using it because the host net carries
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Prime Minister Justin Trudeau
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Re: 512

Sat Sep 16, 2017 5:06 pm

Nah. People will use any old trick in the book to get an unfair advantage.
BeeJay
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Re: 512

Mon Sep 18, 2017 7:45 pm

Is it not an option for ghz to just take out the lower uploads all together? Or just make everyone on 256/512 without any options
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Prime Minister Justin Trudeau
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Re: 512

Mon Sep 18, 2017 8:52 pm

BeeJay wrote:
Mon Sep 18, 2017 7:45 pm
Is it not an option for ghz to just take out the lower uploads all together? Or just make everyone on 256/512 without any options
He hasn't found it yet. If there is an option to remove it. I think it would have bin taking out during the cfw days
sergio1904
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Re: 512

Tue Sep 19, 2017 10:25 am

SONOMAMASHINE wrote:
Fri Sep 15, 2017 4:25 pm
i have one question, how can you know that ppl joining your room for the experiment are on 512 ????
you cant , thats why this is useless, and you need to know that ppl are not using 96k for the kicks there is a reason so good luck proving nothing
Its actually quite easy to prove tbh.

i host a game and share my whatsapp number with the volunteers and they send me a 30 sec vid of them putting 512 on and entering my host thus validating that they are on the required upload for the experiment.

simples :)
SONOMAMASHINE
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Re: 512

Tue Sep 19, 2017 7:19 pm

lol not even countering that, good luck
SNAAAAKE
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Re: 512

Thu Sep 21, 2017 8:24 pm

I always 512..I dc if I go any lower
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MaximumCarnageSon
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Re: 512

Sun Sep 24, 2017 2:48 am

I wish the requirement was 512...

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