How do levels work?

Discuss Metal Gear Online 2 (MGS4) and our server.
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KidBilly
Location: St. Louis, MO
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Joined: Fri Aug 05, 2016 1:30 am

Re: How do levels work?

Tue Sep 19, 2017 7:59 pm

GHzGangster wrote:
Fri Sep 15, 2017 7:13 pm
KidBilly wrote:
Thu Sep 14, 2017 5:54 pm
No worries. Thanks for the reply.

I'd like to know more about this. I'm a C# person but I'm sure I could read through whatever the game is written in and figure it out. How would I access the source code I need for this?

Is there a GitHub repository?
It's in PPC64 Assembly. Takes forever to understand even the smallest details.
Assembly. Are you sure? Modern day games are never written in an assembly language. That's extremely weird.
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GHzGangster
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Re: How do levels work?

Sat Sep 23, 2017 11:42 pm

KidBilly wrote:
Tue Sep 19, 2017 7:59 pm
Assembly. Are you sure? Modern day games are never written in an assembly language. That's extremely weird.
It's compiled down to assembly. It was originally written in C and C++, but you can't undo the process very easily.
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KidBilly
Location: St. Louis, MO
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Re: How do levels work?

Mon Sep 25, 2017 1:21 pm

Oh ok. That makes sense. So basically, you don't have access to the source code.

I saw you once mention you could work on mods for in game content. How could that be if you can't modify game code? Or can these things be done in the code for your server.
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GHzGangster
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Re: How do levels work?

Tue Sep 26, 2017 5:02 am

KidBilly wrote:
Mon Sep 25, 2017 1:21 pm
Oh ok. That makes sense. So basically, you don't have access to the source code.

I saw you once mention you could work on mods for in game content. How could that be if you can't modify game code? Or can these things be done in the code for your server.
We can still modify the assembly, it's just a lot harder to do.
tigerchitpile
Posts: 65
Joined: Mon Jun 12, 2017 12:09 am

Re: How do levels work?

Tue Oct 03, 2017 6:04 pm

GHzGangster wrote:
Sat Sep 23, 2017 11:42 pm
It's compiled down to assembly. It was originally written in C and C++, but you can't undo the process very easily.
Is there a repo for the assembly somewhere? You think it would be worth the effort to convert it back into C or C++?
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GHzGangster
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Re: How do levels work?

Tue Oct 03, 2017 8:08 pm

tigerchitpile wrote:
Tue Oct 03, 2017 6:04 pm
Is there a repo for the assembly somewhere? You think it would be worth the effort to convert it back into C or C++?
No there isn't, and no, it's absolutely not worth the effort of converting it back.
Kirito
Posts: 7
Joined: Fri Aug 18, 2017 10:17 am

Re: How do levels work?

Tue Oct 03, 2017 10:51 pm

GHzGangster wrote:
Fri Sep 15, 2017 7:13 pm
KidBilly wrote:
Thu Sep 14, 2017 5:54 pm
No worries. Thanks for the reply.

I'd like to know more about this. I'm a C# person but I'm sure I could read through whatever the game is written in and figure it out. How would I access the source code I need for this?

Is there a GitHub repository?
It's in PPC64 Assembly. Takes forever to understand even the smallest details.
Can you check your PMs please?

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