MGO2 Development Discussion .v2

Discuss Metal Gear Online 2 (MGS4) and our server.
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Mr Reaper
Location: Portugal
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Re: MGO2 Development Discussion .v2

Sun Apr 16, 2017 5:12 pm

I have a question, after you guys get through launching the 1.36 update and OFW version and fixing all the possible bugs that come up, will you try to break that region lock on the OFW version of the game in the future?
The List Has no End. Fear the Reaper.
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GHzGangster
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Re: MGO2 Development Discussion .v2

Sun Apr 16, 2017 7:43 pm

Mr Reaper wrote:I have a question, after you guys get through launching the 1.36 update and OFW version and fixing all the possible bugs that come up, will you try to break that region lock on the OFW version of the game in the future?
I'll try, but I don't think it's really going to be possible, not without finding some sort of goldmine exploit in the game.
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Mr Reaper
Location: Portugal
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Re: MGO2 Development Discussion .v2

Sun Apr 16, 2017 8:04 pm

GHzGangster wrote:
Mr Reaper wrote:I have a question, after you guys get through launching the 1.36 update and OFW version and fixing all the possible bugs that come up, will you try to break that region lock on the OFW version of the game in the future?
I'll try, but I don't think it's really going to be possible, not without finding some sort of goldmine exploit in the game.


Oh, I see. Well it's perfectly understandable, keep up the good work mate, cheers 8-)
The List Has no End. Fear the Reaper.
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GHzGangster
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Re: MGO2 Development Discussion .v2

Mon Apr 17, 2017 5:11 am

Launcher is getting very close... I've figured out pretty much everything I need to for the website and the interactions with it on the launcher. It's really easy to add steps now.
Next major hurdle is going to be installing the disc data again, using a better method this time.

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Yoshi-K
Location: TX, USA
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Re: MGO2 Development Discussion .v2

Mon Apr 17, 2017 6:03 am

GHzGangster wrote:Launcher is getting very close... I've figured out pretty much everything I need to for the website and the interactions with it on the launcher. It's really easy to add steps now.
Next major hurdle is going to be installing the disc data again, using a better method this time.

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That music tho~
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BusterHarvey
Posts: 52
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Re: MGO2 Development Discussion .v2

Mon Apr 17, 2017 8:16 am

Excellent work Boss. I expect nothing less.

The polish is really nice. It's come a long way since the DOS-esque installer/loader.
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xZistance-
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Re: MGO2 Development Discussion .v2

Mon Apr 17, 2017 9:59 am

<33
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Striker
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Re: MGO2 Development Discussion .v2

Mon Apr 17, 2017 11:25 am

The hype is real.
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GHzGangster
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Re: MGO2 Development Discussion .v2

Mon Apr 17, 2017 1:13 pm

BusterHarvey wrote:Excellent work Boss. I expect nothing less.

The polish is really nice. It's come a long way since the DOS-esque installer/loader.
Yup. Hasn't been a whole lot of extra work either.
Og_Bags
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Re: MGO2 Development Discussion .v2

Mon Apr 17, 2017 1:16 pm

Can't wait to play TSNE again, absolutely my favorite game mode when I was a kid. The fact you guys are bringing it and we are going to be able to play again is sick. I don't see myself buying anymore video games for awhile as long as mgo2 is up. Lets get it

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