Project Foxhound: Inspired By MGO2 (Continued)
- [CG] Sub-Zero
- Snake Eater
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Project Foxhound: Inspired By MGO2 (Continued)
Older progress of this project here: viewtopic.php?f=43&t=2335
Please refrain from referring to any ex-members of this project and continue with the discussion of furthering progress with Project Foxhound. Thank you.
Please refrain from referring to any ex-members of this project and continue with the discussion of furthering progress with Project Foxhound. Thank you.
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Re: Project Foxhound: Inspired By MGO2 (Continued)
Probably a good idea to:
1- Actually specify who are the EX-Members of the project, because some people still think they are THE developers and the other individual is a thief/liar/ignorant, etc... And will continue to ruin this thread with shitposts until told to stop by Mods.
2- Unpin the old thread and pin this one instead.
OnTopic: Can't wait for the next progress video.
1- Actually specify who are the EX-Members of the project, because some people still think they are THE developers and the other individual is a thief/liar/ignorant, etc... And will continue to ruin this thread with shitposts until told to stop by Mods.
2- Unpin the old thread and pin this one instead.
OnTopic: Can't wait for the next progress video.
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Re: Project Foxhound: Inspired By MGO2 (Continued)
hello I would like to help in the making of the game how can I help?
Re: Project Foxhound: Inspired By MGO2 (Continued)
I've implemented three fire modes to weapons: Auto, Burst, Single.
@KAZUMA: You can see the force applied to the ragdolls when they die. The "bullet energy" is applied to the last body part that has been hit.
Also, the animations transitions are getting smoother and smoother overtime since I am redoing lots of animation controller parts.
Hope you enjoy.
@KAZUMA: You can see the force applied to the ragdolls when they die. The "bullet energy" is applied to the last body part that has been hit.
Also, the animations transitions are getting smoother and smoother overtime since I am redoing lots of animation controller parts.
Hope you enjoy.
- GastonARG
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Re: Project Foxhound: Inspired By MGO2 (Continued)
though small
impressive progress
I hope that with the efforts of all this game can be succeed
Sorry for bad inglish :V
impressive progress
I hope that with the efforts of all this game can be succeed

Sorry for bad inglish :V
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Re: Project Foxhound: Inspired By MGO2 (Continued)
Indeed. Impressive!
The force feels just right and satisfying, great work man!
Have you implemented climbing/hanging yet? I mean, climbing on top of obstacles or hanging on ledges.
The force feels just right and satisfying, great work man!
Have you implemented climbing/hanging yet? I mean, climbing on top of obstacles or hanging on ledges.
- GuyOnAChair
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Re: Project Foxhound: Inspired By MGO2 (Continued)
Kept you waiting huh?
- GuyOnAChair
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Re: Project Foxhound: Inspired By MGO2 (Continued)
Kept you waiting huh?
- GuyOnAChair
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Re: Project Foxhound: Inspired By MGO2 (Continued)
Kept you waiting huh?
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Re: Project Foxhound: Inspired By MGO2 (Continued)
Say, if you ever release a playable prototype, would it include the MGO2-esque animations being worked on by the team's animator? Or still use the current placeholders?
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