Project Foxhound: Inspired By MGO2

Talk about our new, in-development game inspired by MGO2.
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sonomamashine
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Re: Project Foxhound: Inspired By MGO2

Postby sonomamashine » Sun Nov 15, 2015 5:10 am

A wise man makes his own decisions, an ignorant man follows the public opinion.
JayGotTheJuice
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Re: Project Foxhound: Inspired By MGO2

Postby JayGotTheJuice » Sun Nov 15, 2015 7:49 pm

saw the pictures and it really seems to be going along well! keep up the good work, i can't wait to play this!
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TutiBueno
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Re: Project Foxhound: Inspired By MGO2

Postby TutiBueno » Mon Nov 16, 2015 12:55 am

I finally managed how to have a transparent object with distortion which can cast shadows. So, TSNE will be possible!

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[CG] Sub-Zero
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Re: Project Foxhound: Inspired By MGO2

Postby [CG] Sub-Zero » Mon Nov 16, 2015 7:46 am

I wonder how much resources that takes up, graphically, when there are 8 players on same screen with camo on.

Also it seems like the camo is casting shadows upon itself.
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TutiBueno
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Re: Project Foxhound: Inspired By MGO2

Postby TutiBueno » Mon Nov 16, 2015 8:32 am

Marwan
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Re: Project Foxhound: Inspired By MGO2

Postby Marwan » Mon Nov 16, 2015 8:56 am

How many people are working on this project??
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GHzGangster
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Re: Project Foxhound: Inspired By MGO2

Postby GHzGangster » Mon Nov 16, 2015 10:58 am

thecasperrojas
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Re: Project Foxhound: Inspired By MGO2

Postby thecasperrojas » Mon Nov 16, 2015 11:10 am

if your interested in seeing ps2 portables or gamecube portables here is my youtube channal https://www.youtube.com/user/TheCasperrojas/videos
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TutiBueno
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Re: Project Foxhound: Inspired By MGO2

Postby TutiBueno » Mon Nov 16, 2015 11:22 am

Zasus
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Re: Project Foxhound: Inspired By MGO2

Postby Zasus » Mon Nov 16, 2015 11:35 am

Hello everyone!
Been lurking these forums for about 2-3 weeks now, glad to see the progress :)

Spoke to GHz briefly today as I have also been developing something along the lines of an MGO2 Remake in Unreal Engine 4. Unfortunately I don't think the dev team within this project are looking to change engines now so I may just have to switch over! Hopefully I can be assigned some sort of role by GHz as I am keen to get this prototype out and into the hands of the community.

Also, nice work Tuti! Great progress :)
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GuyOnAChair
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Re: Project Foxhound: Inspired By MGO2

Postby GuyOnAChair » Mon Nov 16, 2015 12:46 pm

Kept you waiting huh?
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GHzGangster
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Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

Postby GHzGangster » Mon Nov 16, 2015 10:30 pm

If you're an artist or some sort of designer, we'd love to have you help out on the project. :)
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TutiBueno
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Re: Project Foxhound: Inspired By MGO2

Postby TutiBueno » Mon Nov 16, 2015 10:58 pm

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GuyOnAChair
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Re: Project Foxhound: Inspired By MGO2

Postby GuyOnAChair » Mon Nov 16, 2015 11:58 pm

Kept you waiting huh?
kaka09
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Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

Postby kaka09 » Wed Nov 18, 2015 3:18 am

Any1 has a good .fbx model (with Animations) that i can use? maximo can only import 1 animation per .fbx file. I'm new to unity and i'm trying to get some work done on character movements. :lol:

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