Project Foxhound: Inspired By MGO2
- sonomamashine
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Re: Project Foxhound: Inspired By MGO2
A wise man makes his own decisions, an ignorant man follows the public opinion.
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Re: Project Foxhound: Inspired By MGO2
saw the pictures and it really seems to be going along well! keep up the good work, i can't wait to play this!
Re: Project Foxhound: Inspired By MGO2
I finally managed how to have a transparent object with distortion which can cast shadows. So, TSNE will be possible!
- [CG] Sub-Zero
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Re: Project Foxhound: Inspired By MGO2
I wonder how much resources that takes up, graphically, when there are 8 players on same screen with camo on.
Also it seems like the camo is casting shadows upon itself.
Also it seems like the camo is casting shadows upon itself.
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Re: Project Foxhound: Inspired By MGO2
How many people are working on this project??
- GHzGangster
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Re: Project Foxhound: Inspired By MGO2
if your interested in seeing ps2 portables or gamecube portables here is my youtube channal https://www.youtube.com/user/TheCasperrojas/videos
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Re: Project Foxhound: Inspired By MGO2
Hello everyone!
Been lurking these forums for about 2-3 weeks now, glad to see the progress
Spoke to GHz briefly today as I have also been developing something along the lines of an MGO2 Remake in Unreal Engine 4. Unfortunately I don't think the dev team within this project are looking to change engines now so I may just have to switch over! Hopefully I can be assigned some sort of role by GHz as I am keen to get this prototype out and into the hands of the community.
Also, nice work Tuti! Great progress
Been lurking these forums for about 2-3 weeks now, glad to see the progress

Spoke to GHz briefly today as I have also been developing something along the lines of an MGO2 Remake in Unreal Engine 4. Unfortunately I don't think the dev team within this project are looking to change engines now so I may just have to switch over! Hopefully I can be assigned some sort of role by GHz as I am keen to get this prototype out and into the hands of the community.
Also, nice work Tuti! Great progress

- GuyOnAChair
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Re: Project Foxhound: Inspired By MGO2
Kept you waiting huh?
- GHzGangster
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Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)
If you're an artist or some sort of designer, we'd love to have you help out on the project. 

- GuyOnAChair
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Re: Project Foxhound: Inspired By MGO2
Kept you waiting huh?
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Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)
Any1 has a good .fbx model (with Animations) that i can use? maximo can only import 1 animation per .fbx file. I'm new to unity and i'm trying to get some work done on character movements. 

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