Project Foxhound: Inspired By MGO2

Talk about our new, in-development game inspired by MGO2.
kaka09
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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby kaka09 » Fri Aug 28, 2015 4:03 pm

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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby GHzGangster » Fri Aug 28, 2015 4:06 pm

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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby sonomamashine » Fri Aug 28, 2015 4:46 pm

I thought about royalties but if the game is free they get nothing ?
Too bad for fox engine not being public
A wise man makes his own decisions, an ignorant man follows the public opinion.
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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby GHzGangster » Fri Aug 28, 2015 5:12 pm

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TheyCallMeFox
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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby TheyCallMeFox » Mon Aug 31, 2015 4:39 am

I personally use UE.
Continuous updates and improvements made to the engine and the fact that you can build really solid logic with their blueprint system is nice.
And well this project seems nice, an improvement of one of the greatest MP experiences out there, at least for me.
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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby GHzGangster » Mon Aug 31, 2015 8:41 am

kaka09
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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby kaka09 » Mon Aug 31, 2015 9:11 am

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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby GHzGangster » Mon Aug 31, 2015 9:19 am

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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby byrdman704 » Mon Aug 31, 2015 8:45 pm

i just wanna thank all the devs that gave me another chance to play my all time favorite online shooter... reguardless of how things turn out after mgo3... this doesnt change the fact that the countless nights and endless mistakes you guys pushed through just to give the community a glimps of the past. im happy that Ghz you are branching out and creating your own mark on the world of mgs/mgo. i hope somebody sees the dedication you devs put in and give you the support you guys deserve. ive been apart of mgo2 only for a few years ... and to give me that chance to relive my days b4 the shutdown was announced i thank you guys for that!! long live MGO2! -Alotta Fagina
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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby [CG] Sub-Zero » Wed Sep 02, 2015 12:13 pm

It'll be interesting to see what you do with this remake. I'm looking forward to seeing some early WIPs.

:)

PS: Why remake MGO2 when you have already revived it? xD
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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby SNAAAKE » Thu Sep 03, 2015 3:22 pm

he wants to FIX mgo2..the revived version still has all the original problems mgo2 had..
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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby vincecohen » Sat Sep 05, 2015 5:33 am

{ cohen, | marissa, | }



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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby Adeel » Sat Sep 05, 2015 5:46 pm

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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby SNAAAKE » Sat Sep 05, 2015 7:22 pm

"appealing" LOL?

game is dead.........needs a hacked system to play which very few people even have. dont think there is anything anyone can do to make it more "appealing" to anyone.

mgo2 isn't dead for any of those reasons. its dead because you need a hacked system to play. if it was possible to play on legit ps3s then many others would be playing right now WITH all the animation problems.
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Re: Project Foxhound: MGO2 Remake (In-Dev)

Postby byrdman704 » Sat Sep 12, 2015 8:16 am

lol! ;)

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