Postby Saveliy23 » Thu Nov 05, 2015 1:35 pm
here we go, my friend.
> I've had the AM MRS 4 get two headshot markers on a guy and have him still not die. Aim Assist locks on to the invisible guys, which is but another incentive for players not to use free-aim. I've found myself in situations where I'll have 3 enemies in front of me and just auto-aimed them all to death.
First of all about auto-aim. I have no idea what are you talking about, there is no AA (aim-assist if you wish, like in MGSV single campaign) where you charachter fixes aim at the enemy. There is no such thing in MGO.
about foregrip and lethal aim lv1/lv2: this just provides better grouping of the bullets which is indeed effective.
and...what's wrong with it? yes, everyone might use it, like they did with M4 custom...so? why is that a bad thing anyway? A scout still can use a sniper rifle and Enforcer can just go guns blazing.
I don't understand how my abilities as a scout are restricted if I use a long range sniper rifle along with intel+? I'm marking the enemies aka helping my teammates and sniping the shit out of soldiers. How's that restricting?
> class system is restricting and at the same time MRS-4 is available for all classes.
Now you're just contradicitng yourself.
> ridiculousness of the D-Walkers, the unbelievably unfair Stun grenades,
How D-Walkers are ridiculous? Both teams have it. Are you just saying that using some extra equipment in online game is a bad thing? why so? because it's not like MGO2? Nice argument. Your statement is equivalent of saying "Tanks in Battlefield are imbalanced since this is not fair "tank vs. soldier".
> Counter skills.
Lie again. I was playing for the scout for the first time (i was like level 4 or 5) and I was ambushed several times from the back by the infiltrators.
Imagine that, you just need to toggle the analog stick fast enough to get rid of the soldier. I've counter CQC-ed them after breaking up from a choke hold numerous times
Counter plushies. Oh, seriously? And how did you counter sexy magazines in MGO2? I presume by shooting them, right? Why is that a problem for you in MGO3 to shoot plushies then?
There are some major imbalanced things such as CQC-grab window, stun grenade effective area, sleep greande launchers and immediate CQC stun and ridiculously fast fulton+2 (due to lag it's almost impossible to shoot it properly) and fulton traps, which i think must be only lvl1 and we must be able to counter them. As for me, I always jump, when I hear a sound of a fulton attached to me, but it never works.
And almost everything of this is going to be patched up soon.
And to sum up your incompetence in this argument, Im just gonna say that people can't watch at things separately. If you were able to play MGO2, I have no idea, why was that such a difficult thing for to switch on the brain for one second and ask yourself a question "how can I use his abilities in my advantage" or "how can I use my abilites in my advantage". If you manage to answer these questions for yourself, you'll have no problems of playing the game.
Peace.
If we make it through this, I'll tell you.