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Save MGO • MGO2R | Questions/Answers | General Information - Page 3
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Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:53 pm
by Switcheroo


They are fully working with 1.34 and will be available when it releases.



Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:54 pm
by Switcheroo


Unique characters are fully working.



Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:54 pm
by Switcheroo


There is no end date in sight. It is a constantly evolving mission and a forever developing project.



Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:54 pm
by Switcheroo


While 1.00 has more "MGO lag" and animation lag the actual lag of the room is dependent on the host and the players playing. It's no different than free battle has always been.



Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:54 pm
by Switcheroo


If you cannot host a room you most likely need to "DMZ your PS3" or portforward.




Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:55 pm
by Switcheroo


The server experiences some down-times more frequently than usual, keep in mind it is the "Alpha" phase, so like a "beta" there will be problems and down time. Most likely the reason you cannot log in is because you're using your old log in information, make sure you created an account at https://savemgo.com/mgo2/register.php and your Game ID is at least 8 characters, all one word, no spaces, and your password is at least 4 characters, no spaces. Be sure to write down your information.




Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:55 pm
by Switcheroo


The most frequent cause for this is an eventual "packet error" which will cause everybody to get a black screen at the end of a round for about a minute before it says the host has ended the game.




Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:55 pm
by Switcheroo
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The most frequent cause for this is being booted by the host. Unless you disconnect from each screen all the way back to the title menu, in which case it's either the server or your connection causing you to disconnect.




Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:55 pm
by Switcheroo



Yes, with 1.34, along with everything else.



Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:56 pm
by Switcheroo


They keep resetting back to the default because saving user settings is yet to be implemented.


Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:56 pm
by Switcheroo


Yes but the administration is currently working on more important aspects of development.



Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:56 pm
by Switcheroo


SaveMGO does not accept donations.



Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:56 pm
by Switcheroo


The best ways to contribute are by spreading the word, such as on PSN, Facebook, Twitter, Youtube. Also if you fluently speak English and another language and can translate a tutorial, that would be of great help.

And if you upload videos of the server please put [MGO2R] in the title and link to https://savemgo.com in the description.



Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:57 pm
by Switcheroo


We currently do not need any more beta testers.



Re: MGO2R Development | Questions/Answers | General informat

Posted: Sat Aug 16, 2014 6:57 pm
by Switcheroo


If you have any packet captures of the original server or older versions of MGO on your PS3, those would be of great help.