MGO2 Development Discussion Thread

Discuss Metal Gear Online 2 (MGS4) and our server.
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wtfareuthinking1
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Re: MGO 2 Development Thread.

Postby wtfareuthinking1 » Thu Apr 25, 2013 9:08 pm

I still have psn access. (FYI)

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Re: MGO 2 Development Thread.

Postby wtfareuthinking1 » Sat Apr 27, 2013 10:39 am

Nothing important to dev.
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Re: MGO 2 Development Thread.

Postby wtfareuthinking1 » Tue Apr 30, 2013 5:30 pm

Did a dump on the NP-DRM encryption for beta.... http://pastebin.com/5re9ZeaA
I still havent been able to get MGO2 Beta to run, but I was able to take a DUMP. <-LOL
http://pastebin.com/bKQ9NJTC

Looks like the cellSSL lib is still used. So no point in wasting time on the beta.

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Re: MGO 2 Development Thread.

Postby wtfareuthinking1 » Wed May 01, 2013 5:14 pm

I was looking thru the .elf and Nostalgous packet captures. I realized no where in the packet captures there was a reference to this /patch/checkver.html
I am 99.9% sure this call is in the https.

So I am guessing,
mgo2web.konami.com/patch/checkver.html
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Re: MGO 2 Development Thread.

Postby GHzGangster » Wed May 01, 2013 5:56 pm

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Re: MGO 2 Development Thread.

Postby wtfareuthinking1 » Wed May 01, 2013 6:00 pm


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Re: MGO 2 Development Thread.

Postby wtfareuthinking1 » Wed May 01, 2013 8:23 pm

OMG IT WORKS.
The ps3 accepts my certificate.......
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

This is encrypted.

And I was right about the patch/checkver.html


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Re: MGO 2 Development Thread.

Postby wtfareuthinking1 » Wed May 01, 2013 9:03 pm

Looking at the line based text (And not reading about encoding). The first thing I see is that the ps3 is reporting the game BLJM60082.
The rest we will have to figure out. xD

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Re: MGO 2 Development Thread.

Postby GHzGangster » Wed May 01, 2013 9:06 pm

Aaaaand now we play the guessing game!
Hopefully the http responses will be similar to MGO1 in some manner...
If not, we would NEED ram dumps.
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Re: MGO 2 Development Thread.

Postby GHzGangster » Wed May 01, 2013 9:11 pm

Also, the %2C s are simply dashes.
So p -> 1234-BLES28389-94994 (not the same numbers though).
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Re: MGO 2 Development Thread.

Postby wtfareuthinking1 » Wed May 01, 2013 9:18 pm


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Re: MGO 2 Development Thread.

Postby GHzGangster » Wed May 01, 2013 9:22 pm

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Re: MGO 2 Development Thread.

Postby wtfareuthinking1 » Wed May 01, 2013 9:25 pm


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Re: MGO 2 Development Thread.

Postby wtfareuthinking1 » Wed May 01, 2013 10:03 pm

Actually looking back at your packet capture, the ps3 sends a ACK after the application data. Then the server sends a FIN ACK

Soooo.......

In my packet capture the ps3 sent a ACK, Maybe I just need to FIN ACK....

But then again I could be wrong, just guessing from what I can see.

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Re: MGO 2 Development Thread.

Postby GHzGangster » Wed May 01, 2013 10:08 pm


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