Search found 147 matches

by [CG] Sub-Zero
Tue Apr 19, 2016 8:32 pm
Forum: Naomi's Convos
Topic: PS2.NET announced
Replies: 6
Views: 4018

Re: PS2.NET announced

Wait what? What's going on here?
by [CG] Sub-Zero
Wed Mar 16, 2016 9:10 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2

Topic has been locked. Check here for new progress on Project Foxhound: viewtopic.php?f=43&t=2686
by [CG] Sub-Zero
Wed Mar 16, 2016 9:10 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2 (Continued)
Replies: 36
Views: 16883

Project Foxhound: Inspired By MGO2 (Continued)

Older progress of this project here: viewtopic.php?f=43&t=2335

Please refrain from referring to any ex-members of this project and continue with the discussion of furthering progress with Project Foxhound. Thank you.
by [CG] Sub-Zero
Wed Feb 24, 2016 12:38 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2

These last four posts aren't constructive and will be treated as spam if this continues. This is a warning for everyone. I want to only see posts that show a true effort to forwarding progress of Project Foxhound. I don't want to censor people's messages but I will if they aren't constructive to the...
by [CG] Sub-Zero
Tue Feb 23, 2016 10:59 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2

Enough with the bickering. Whoever continues with it here will get banned. Bash it out elsewhere, somewhere like Twitter. Threads like this serve no purpose if there's no recruitment/progress happening. No one cares who said what if there's no progress on this project. Plus it's a waste of time to h...
by [CG] Sub-Zero
Wed Feb 17, 2016 10:35 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2

He said he was designing characters for his classes.
by [CG] Sub-Zero
Fri Jan 29, 2016 6:01 pm
Forum: Private Server Discussion
Topic: Gauging Interest
Replies: 16
Views: 11344

Re: Gauging Interest

I'd totally do it if custom content creation is available, for PC
by [CG] Sub-Zero
Fri Dec 18, 2015 10:11 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2

I'm done trying to convince Guy's opinion of Unity, can't please everyone. I don't see why Tuti'd want to convert his script scripts over to C++ after making a proper prototype.

In other news: https://www.youtube.com/watch?v=slux95yU8s0
by [CG] Sub-Zero
Sat Dec 12, 2015 11:04 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

An "MGO2 remake is being made with UE4" headline will bring more attention and recruits than a "Made with Unity!" one. I can understand your statement, but, honestly, I am pretty happy with Unity5 visuals and definitely we can reproduce MGO2 with this engine in almost every aspe...
by [CG] Sub-Zero
Thu Dec 10, 2015 10:31 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

Don't delete, doesn't make sense since you're replying to me, only makes it confusing to readers. You can't generate/create brushes, blocks or textures AND you cannot tweak or adjust them (Unless you already UV mapped the texture) which means that if a brick wall texture on a brush is crooked you ha...
by [CG] Sub-Zero
Thu Dec 10, 2015 9:55 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

I hope no one (Especially GHz) takes this the wrong way but GHz only contributed the Blood Bowl map and this discussion page. He also chose Unity. Tuti Bueno is indeed the lead ass kicker of the team and has been the one who has made the core mechanics/gameplay that you see. I have made some textur...
by [CG] Sub-Zero
Thu Dec 10, 2015 4:26 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

At worst, the project is on hold until more people join the ranks. In the meantime we could develop some sort of schedule and asset lists if those aren't already made. No it's not on hold. What would make you think that? I said at worst, it's on hold. At best we have some form of development going ...
by [CG] Sub-Zero
Thu Dec 10, 2015 1:51 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

At worst, the project is on hold until more people join the ranks. In the meantime we could develop some sort of schedule and asset lists if those aren't already made.
by [CG] Sub-Zero
Sun Dec 06, 2015 9:00 pm
Forum: Project Foxhound Discussion
Topic: Project T.E.A.
Replies: 3
Views: 2427

Re: Project T.E.A.

So this is a different project separate from Project Foxhound? And what does T.E.A. stand for?
by [CG] Sub-Zero
Thu Dec 03, 2015 3:24 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120369

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

cool! wait! what? but he can making the Spanish translation too? brazilian speak portuguese if you do not know LOL! I'm sure they could use you, GastonARG. Please excuse GuyOnAChair's ignorance. ;) Claiming I'm ignorant is a pretty big leep. Didn't mean for it to appear as an insult, my apologies. :)

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