Search found 159 matches

by Jmizzle
Sun Mar 13, 2016 9:50 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2

I smell the incoming ban hammer, let it go
by Jmizzle
Wed Mar 09, 2016 9:00 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2

No updates? Not much to report at the moment. I've been in contact with the modder Shigue but I am not at liberty to share their work and no agreements have been made yet. We may be going back to Unity again. That said I have been recreating Pillbox Purgatory in Source and it's been going well. Sor...
by Jmizzle
Sat Mar 05, 2016 3:39 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2

No updates?
by Jmizzle
Sun Feb 21, 2016 10:50 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2

Considering all the models and textures are just placeholders while he implements features, I'm not sure why you think it matters what models Tuti used
by Jmizzle
Sat Feb 20, 2016 12:24 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2

Have you attempted to implement moving unconscious bodies? Maybe you can thrown them over your shoulder like in MGS5?(Unless we are keeping that feature true to MGO2)
by Jmizzle
Thu Feb 18, 2016 12:02 am
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2

Im working on the textures as often as i can. Unfortunately college has been beating my ass, and ive dedicated alot to that Ive been creating maps, designing characters and Rigging like crazy in these past 3 months (trimester) for my classes But next week is the last week for me for these currect c...
by Jmizzle
Fri Jan 29, 2016 8:31 am
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2

no updates?
by Jmizzle
Sat Jan 23, 2016 1:46 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2

Any updates on implementing new features?
by Jmizzle
Mon Dec 28, 2015 11:49 am
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2

great progess. what feature are you working on next?
by Jmizzle
Sun Nov 29, 2015 3:19 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

I think you guys should be implementing models with customization in mind. In the face, and in gear.
by Jmizzle
Sat Nov 28, 2015 6:52 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

Not to mention your shadow should still be visible
by Jmizzle
Mon Nov 23, 2015 11:33 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 119567

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

That is awesome. The NVG looks great, the working box and stealth is also great. I think you need a better set of animations overall though (some of them are good, like the salute, i don't know if you can mix and match them) and the transitions between them should be slower and smoother. But the ove...
by Jmizzle
Mon Oct 05, 2015 7:12 pm
Forum: MGO2 Support
Topic: Deception stop
Replies: 5
Views: 1031

Re: Deception stop

There has been a lot of command kicking going on, which is sad considering the game is dead and there are really no rooms open. I got kicked by Neutron over the weekend because I killed him.. Oh well, this shit will be dead in a few days.
by Jmizzle
Mon Oct 05, 2015 7:10 pm
Forum: MGO3 Discussion
Topic: MGO3 Info Dump
Replies: 43
Views: 13955

Re: MGO3 Info Dump

MGO3 has always been in development by Konami LA, which is a good thing because I'm sure they aren't as affected as the japanese division, and they can hopefully continue to support the game.
by Jmizzle
Thu Sep 17, 2015 9:14 am
Forum: MGO3 Discussion
Topic: MGO3LOL
Replies: 36
Views: 7394

Re: MGO3LOL

mgo3 looks good to me, cant wait

of course noobs aren't going to know how to shoot on day 1. if there is a way to up your shooting accuracy, or if headshotting just takes skill like mgo2, the game will be fine to me

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