Search found 16 matches

by kaka09
Fri May 13, 2016 7:28 pm
Forum: MGO2 Discussion
Topic: TSNE will be revived !
Replies: 10
Views: 2524

Re: TSNE will be revived !

by kaka09
Wed Nov 18, 2015 3:56 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120770

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

Any1 has a good .fbx model (with Animations) that i can use? maximo can only import 1 animation per .fbx file. I'm new to unity and i'm trying to get some work done on character movements. :lol: I have been working on the new and final place holder model of which is an obj. PAC will rig it and anim...
by kaka09
Wed Nov 18, 2015 3:18 am
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120770

Re: Project Foxhound: Inspired By MGO2 (Looking for Artists)

Any1 has a good .fbx model (with Animations) that i can use? maximo can only import 1 animation per .fbx file. I'm new to unity and i'm trying to get some work done on character movements. :lol:
by kaka09
Wed Nov 11, 2015 1:34 pm
Forum: MGO3 Discussion
Topic: So KPLA may have gotten shut down huh? [Confirmed]
Replies: 58
Views: 13226

Re: So KPLA may have gotten shut down huh? [Confirmed]

I don't blame KPLA, they were told to ruin the online as well. Konami betrayed true MGO/MGS players to satisfy casuals and sloths. Right, all in all, it's Konami's fault. They don't produce anything good these days, only thing some people might argue for is PES. LOL. I've been of fifa's wagon since...
by kaka09
Tue Nov 10, 2015 1:49 am
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120770

Re: Project Foxhound: Inspired By MGO2

Lol glad i was able to help with the Fuse Idea... Animations on Maximo are usable but some you do have to pay for, I'd recommend going with with UE4 since making animations in that aren't all that hard if you know what your doing but there is always Motionbuilder as well as Blender but depends on y...
by kaka09
Mon Nov 09, 2015 3:30 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120770

Re: Project Foxhound: Inspired By MGO2

I didn't even know you guys were working on a New MGO lol I was just getting started... http://s17.postimg.org/w36lhw71b/I_love_mgo2.png Did you pay for the subscription? Not too pricey, but I'm new to model and animation. I know how to use them, but the problem is creating the character and meshin...
by kaka09
Thu Nov 05, 2015 1:40 pm
Forum: MGO3 Discussion
Topic: So KPLA may have gotten shut down huh? [Confirmed]
Replies: 58
Views: 13226

Re: So KPLA may have gotten shut down huh? [Confirmed]

here we go, my friend. > I've had the AM MRS 4 get two headshot markers on a guy and have him still not die. Aim Assist locks on to the invisible guys, which is but another incentive for players not to use free-aim. I've found myself in situations where I'll have 3 enemies in front of me and just a...
by kaka09
Wed Nov 04, 2015 4:40 pm
Forum: MGO3 Discussion
Topic: So KPLA may have gotten shut down huh? [Confirmed]
Replies: 58
Views: 13226

Re: So KPLA may have gotten shut down huh? [Confirmed]

If anyone's still on the edge about believing this, one of the devs tweeted out: https://twitter.com/green_spartan/status/661968531337052160 What they did with mgo3, I'm happy they got shut down. Yeah, they might be talented programmers, but they're also talented at fucking things up with their ego...
by kaka09
Thu Oct 08, 2015 2:50 am
Forum: MGO2 Discussion
Topic: Friday/Saturday Night TSNE
Replies: 13
Views: 2036

Friday/Saturday Night TSNE

Now that mgo3 is out and we know how shit it is, We can slowly gear back to mgo2R. It's going to be hard getting people back on track, but i think if we get people on the same page, then we can have a full room going soon. That's why i'm making this thread and propose a time and date so we can have ...
by kaka09
Wed Oct 07, 2015 5:56 am
Forum: MGO3 Discussion
Topic: Fuc* mgo3, viva mgo2 who's with me?
Replies: 94
Views: 19987

Re: Fuc* mgo3, viva mgo2 who's with me?

give it a couple of months and people will be back on mgo2 server. U know what, i bet this weekend gonna have some tsne room open.
by kaka09
Wed Oct 07, 2015 5:09 am
Forum: MGO3 Discussion
Topic: Fuc* mgo3, viva mgo2 who's with me?
Replies: 94
Views: 19987

Re: Fuc* mgo3, viva mgo2 who's with me?

well, i feel the same. I knew it was going to be different, but fuck, kojima LA went full reatard with creativity. Yeah, it's mgo3, not meant to be mgo2. But guess what? Fuck off and don't called it mgo and ruin what it's stand for. Mgo3 is fun but i'm already sick of it after playing it for a day. ...
by kaka09
Fri Sep 18, 2015 2:42 pm
Forum: MGO3 Discussion
Topic: MGO3LOL
Replies: 36
Views: 7516

Re: MGO3LOL

just watched alot of videos on mgo3. All i can say is, mgsv is the only mgs title i don't like. The whole mechanics is so bad and seems like it was made to please cod's kids. I remembered following the news everyday, and kojima goal for this mgo3 was to make it "more appeal" to u.s. player...
by kaka09
Mon Aug 31, 2015 9:11 am
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120770

Re: Project Foxhound: MGO2 Remake (In-Dev)

I personally use UE. Continuous updates and improvements made to the engine and the fact that you can build really solid logic with their blueprint system is nice. And well this project seems nice, an improvement of one of the greatest MP experiences out there, at least for me. If you wanna be invo...
by kaka09
Fri Aug 28, 2015 4:03 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120770

Re: Project Foxhound: MGO2 Remake (In-Dev)

Just dropping a question how does it work you pay for the engine or just download it , is it the last unreal engine or the previous one , why not go for the fox engine is it not out yet or how are the terms you buy it you rent it or illegal download? Yes I'm noob It's free unless you sell it basica...
by kaka09
Fri Aug 28, 2015 1:19 pm
Forum: Project Foxhound Discussion
Topic: Project Foxhound: Inspired By MGO2
Replies: 512
Views: 120770

Re: Project Foxhound: MGO2 Remake (In-Dev)

GHZ, I'm interested. I can code!!! more importantly, I can handle the algorithm, math/physics, and rendering stuff too! I'm excellent at c++ but also very good in java. I've experienced. organized codes and efficient is where I'm at. Why I want to do this? I want some experience in working in team ...

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